Use Stealth to intercept ping response?

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trivekL
Posts: 1
Joined: Mon May 01, 2023 5:47 pm

Use Stealth to intercept ping response?

Post by trivekL »

Hi, great resources. I'm interested in hosting a server for a game that limits who can join the game based on ping. Because of this, I cannot easily get players from other regions of the world to join my game. Is it possible to host a stealth server in the region I want players to join from, then write code for the RGH Xbox to intercept the ping request with the stealth server? This is what happens now:
1. Player 1 starts matchmaking.
2. Player 1 game pings my game and waits for response.
3. If ping is higher than a value stored on Player 1 game settings, my game is removed from the pool of joinable games.
Here's what I would like to happen:
1. Player 1 starts matchmaking.
2. Player 1 game pings my game and waits for response.
3. After the first ping requests, the ones after (the game does more than one) are redirected to a stealth service hosted on a server near Player 1.
4. Because of this, the ping is within the threshold, and so the player can join my game.

It's my understanding that Stealth works by intercepting certain functions called on the modded Xbox to respond on the server, so was wondering if the same can be done for the ping request, or something similar. Thank you.
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